/* * QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals. * Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ using System; using QuantConnect.Data.Market; namespace QuantConnect.Indicators.CandlestickPatterns { /// /// Three Advancing White Soldiers candlestick pattern /// /// /// Must have: /// - three white candlesticks with consecutively higher closes /// - Greg Morris wants them to be long, Steve Nison doesn't; anyway they should not be short /// - each candle opens within or near the previous white real body /// - each candle must have no or very short upper shadow /// - to differentiate this pattern from advance block, each candle must not be far shorter than the prior candle /// The meanings of "not short", "very short shadow", "far" and "near" are specified with SetCandleSettings; /// here the 3 candles must be not short, if you want them to be long use SetCandleSettings on BodyShort; /// The returned value is positive (+1): advancing 3 white soldiers is always bullish; /// The user should consider that 3 white soldiers is significant when it appears in downtrend, while this function /// does not consider it /// public class ThreeWhiteSoldiers : CandlestickPattern { private readonly int _shadowVeryShortAveragePeriod; private readonly int _nearAveragePeriod; private readonly int _farAveragePeriod; private readonly int _bodyShortAveragePeriod; private decimal[] _shadowVeryShortPeriodTotal = new decimal[3]; private decimal[] _nearPeriodTotal = new decimal[3]; private decimal[] _farPeriodTotal = new decimal[3]; private decimal _bodyShortPeriodTotal; /// /// Initializes a new instance of the class using the specified name. /// /// The name of this indicator public ThreeWhiteSoldiers(string name) : base(name, Math.Max(Math.Max(CandleSettings.Get(CandleSettingType.ShadowVeryShort).AveragePeriod, CandleSettings.Get(CandleSettingType.BodyShort).AveragePeriod), Math.Max(CandleSettings.Get(CandleSettingType.Far).AveragePeriod, CandleSettings.Get(CandleSettingType.Near).AveragePeriod)) + 2 + 1) { _shadowVeryShortAveragePeriod = CandleSettings.Get(CandleSettingType.ShadowVeryShort).AveragePeriod; _nearAveragePeriod = CandleSettings.Get(CandleSettingType.Near).AveragePeriod; _farAveragePeriod = CandleSettings.Get(CandleSettingType.Far).AveragePeriod; _bodyShortAveragePeriod = CandleSettings.Get(CandleSettingType.BodyShort).AveragePeriod; } /// /// Initializes a new instance of the class. /// public ThreeWhiteSoldiers() : this("THREEWHITESOLDIERS") { } /// /// Gets a flag indicating when this indicator is ready and fully initialized /// public override bool IsReady { get { return Samples >= Period; } } /// /// Computes the next value of this indicator from the given state /// /// The window of data held in this indicator /// The input given to the indicator /// A new value for this indicator protected override decimal ComputeNextValue(IReadOnlyWindow window, IBaseDataBar input) { if (!IsReady) { if (Samples >= Period - _shadowVeryShortAveragePeriod) { _shadowVeryShortPeriodTotal[2] += GetCandleRange(CandleSettingType.ShadowVeryShort, window[2]); _shadowVeryShortPeriodTotal[1] += GetCandleRange(CandleSettingType.ShadowVeryShort, window[1]); _shadowVeryShortPeriodTotal[0] += GetCandleRange(CandleSettingType.ShadowVeryShort, input); } if (Samples >= Period - _nearAveragePeriod) { _nearPeriodTotal[2] += GetCandleRange(CandleSettingType.Near, window[2]); _nearPeriodTotal[1] += GetCandleRange(CandleSettingType.Near, window[1]); } if (Samples >= Period - _farAveragePeriod) { _farPeriodTotal[2] += GetCandleRange(CandleSettingType.Far, window[2]); _farPeriodTotal[1] += GetCandleRange(CandleSettingType.Far, window[1]); } if (Samples >= Period - _bodyShortAveragePeriod) { _bodyShortPeriodTotal += GetCandleRange(CandleSettingType.BodyShort, input); } return 0m; } decimal value; if ( // 1st white GetCandleColor(window[2]) == CandleColor.White && // very short upper shadow GetUpperShadow(window[2]) < GetCandleAverage(CandleSettingType.ShadowVeryShort, _shadowVeryShortPeriodTotal[2], window[2]) && // 2nd white GetCandleColor(window[1]) == CandleColor.White && // very short upper shadow GetUpperShadow(window[1]) < GetCandleAverage(CandleSettingType.ShadowVeryShort, _shadowVeryShortPeriodTotal[1], window[1]) && // 3rd white GetCandleColor(input) == CandleColor.White && // very short upper shadow GetUpperShadow(input) < GetCandleAverage(CandleSettingType.ShadowVeryShort, _shadowVeryShortPeriodTotal[0], input) && // consecutive higher closes input.Close > window[1].Close && window[1].Close > window[2].Close && // 2nd opens within/near 1st real body window[1].Open > window[2].Open && window[1].Open <= window[2].Close + GetCandleAverage(CandleSettingType.Near, _nearPeriodTotal[2], window[2]) && // 3rd opens within/near 2nd real body input.Open > window[1].Open && input.Open <= window[1].Close + GetCandleAverage(CandleSettingType.Near, _nearPeriodTotal[1], window[1]) && // 2nd not far shorter than 1st GetRealBody(window[1]) > GetRealBody(window[2]) - GetCandleAverage(CandleSettingType.Far, _farPeriodTotal[2], window[2]) && // 3rd not far shorter than 2nd GetRealBody(input) > GetRealBody(window[1]) - GetCandleAverage(CandleSettingType.Far, _farPeriodTotal[1], window[1]) && // not short real body GetRealBody(input) > GetCandleAverage(CandleSettingType.BodyShort, _bodyShortPeriodTotal, input) ) value = 1m; else value = 0m; // add the current range and subtract the first range: this is done after the pattern recognition // when avgPeriod is not 0, that means "compare with the previous candles" (it excludes the current candle) for (var i = 2; i >= 0; i--) { _shadowVeryShortPeriodTotal[i] += GetCandleRange(CandleSettingType.ShadowVeryShort, window[i]) - GetCandleRange(CandleSettingType.ShadowVeryShort, window[i + _shadowVeryShortAveragePeriod]); } for (var i = 2; i >= 1; i--) { _farPeriodTotal[i] += GetCandleRange(CandleSettingType.Far, window[i]) - GetCandleRange(CandleSettingType.Far, window[i + _farAveragePeriod]); } for (var i = 2; i >= 1; i--) { _nearPeriodTotal[i] += GetCandleRange(CandleSettingType.Near, window[i]) - GetCandleRange(CandleSettingType.Near, window[i + _nearAveragePeriod]); } _bodyShortPeriodTotal += GetCandleRange(CandleSettingType.BodyShort, input) - GetCandleRange(CandleSettingType.BodyShort, window[_bodyShortAveragePeriod]); return value; } /// /// Resets this indicator to its initial state /// public override void Reset() { _shadowVeryShortPeriodTotal = new decimal[3]; _nearPeriodTotal = new decimal[3]; _farPeriodTotal = new decimal[3]; _bodyShortPeriodTotal = 0; base.Reset(); } } }