/*
* QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals.
* Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
using System;
using QuantConnect.Data.Market;
namespace QuantConnect.Indicators.CandlestickPatterns
{
///
/// Stalled Pattern candlestick pattern
///
///
/// Must have:
/// - three white candlesticks with consecutively higher closes
/// - first candle: long white
/// - second candle: long white with no or very short upper shadow opening within or near the previous white real body
/// and closing higher than the prior candle
/// - third candle: small white that gaps away or "rides on the shoulder" of the prior long real body(= it's at
/// the upper end of the prior real body)
/// The meanings of "long", "very short", "short", "near" are specified with SetCandleSettings;
/// The returned value is negative(-1): stalled pattern is always bearish;
/// The user should consider that stalled pattern is significant when it appears in uptrend, while this function
/// does not consider it
///
public class StalledPattern : CandlestickPattern
{
private readonly int _bodyLongAveragePeriod;
private readonly int _bodyShortAveragePeriod;
private readonly int _shadowVeryShortAveragePeriod;
private readonly int _nearAveragePeriod;
private decimal[] _bodyLongPeriodTotal = new decimal[3];
private decimal _bodyShortPeriodTotal;
private decimal _shadowVeryShortPeriodTotal;
private decimal[] _nearPeriodTotal = new decimal[3];
///
/// Initializes a new instance of the class using the specified name.
///
/// The name of this indicator
public StalledPattern(string name)
: base(name, Math.Max(Math.Max(CandleSettings.Get(CandleSettingType.BodyLong).AveragePeriod, CandleSettings.Get(CandleSettingType.BodyShort).AveragePeriod),
Math.Max(CandleSettings.Get(CandleSettingType.ShadowVeryShort).AveragePeriod, CandleSettings.Get(CandleSettingType.Near).AveragePeriod)) + 2 + 1)
{
_bodyLongAveragePeriod = CandleSettings.Get(CandleSettingType.BodyLong).AveragePeriod;
_bodyShortAveragePeriod = CandleSettings.Get(CandleSettingType.BodyShort).AveragePeriod;
_shadowVeryShortAveragePeriod = CandleSettings.Get(CandleSettingType.ShadowVeryShort).AveragePeriod;
_nearAveragePeriod = CandleSettings.Get(CandleSettingType.Near).AveragePeriod;
}
///
/// Initializes a new instance of the class.
///
public StalledPattern()
: this("STALLEDPATTERN")
{
}
///
/// Gets a flag indicating when this indicator is ready and fully initialized
///
public override bool IsReady
{
get { return Samples >= Period; }
}
///
/// Computes the next value of this indicator from the given state
///
/// The window of data held in this indicator
/// The input given to the indicator
/// A new value for this indicator
protected override decimal ComputeNextValue(IReadOnlyWindow window, IBaseDataBar input)
{
if (!IsReady)
{
if (Samples >= Period - _bodyLongAveragePeriod)
{
_bodyLongPeriodTotal[2] += GetCandleRange(CandleSettingType.BodyLong, window[2]);
_bodyLongPeriodTotal[1] += GetCandleRange(CandleSettingType.BodyLong, window[1]);
}
if (Samples >= Period - _bodyShortAveragePeriod)
{
_bodyShortPeriodTotal += GetCandleRange(CandleSettingType.BodyShort, input);
}
if (Samples >= Period - _shadowVeryShortAveragePeriod)
{
_shadowVeryShortPeriodTotal += GetCandleRange(CandleSettingType.ShadowVeryShort, window[1]);
}
if (Samples >= Period - _nearAveragePeriod)
{
_nearPeriodTotal[2] += GetCandleRange(CandleSettingType.Near, window[2]);
_nearPeriodTotal[1] += GetCandleRange(CandleSettingType.Near, window[1]);
}
return 0m;
}
decimal value;
if (
// 1st white
GetCandleColor(window[2]) == CandleColor.White &&
// 2nd white
GetCandleColor(window[1]) == CandleColor.White &&
// 3rd white
GetCandleColor(input) == CandleColor.White &&
// consecutive higher closes
input.Close > window[1].Close && window[1].Close > window[2].Close &&
// 1st: long real body
GetRealBody(window[2]) > GetCandleAverage(CandleSettingType.BodyLong, _bodyLongPeriodTotal[2], window[2]) &&
// 2nd: long real body
GetRealBody(window[1]) > GetCandleAverage(CandleSettingType.BodyLong, _bodyLongPeriodTotal[1], window[1]) &&
// very short upper shadow
GetUpperShadow(window[1]) < GetCandleAverage(CandleSettingType.ShadowVeryShort, _shadowVeryShortPeriodTotal, window[1]) &&
// opens within/near 1st real body
window[1].Open > window[2].Open &&
window[1].Open <= window[2].Close + GetCandleAverage(CandleSettingType.Near, _nearPeriodTotal[2], window[2]) &&
// 3rd: small real body
GetRealBody(input) < GetCandleAverage(CandleSettingType.BodyShort, _bodyShortPeriodTotal, input) &&
// rides on the shoulder of 2nd real body
input.Open >= window[1].Close - GetRealBody(input) - GetCandleAverage(CandleSettingType.Near, _nearPeriodTotal[1], window[1])
)
value = -1m;
else
value = 0m;
// add the current range and subtract the first range: this is done after the pattern recognition
// when avgPeriod is not 0, that means "compare with the previous candles" (it excludes the current candle)
for (var i = 2; i >= 1; i--)
{
_bodyLongPeriodTotal[i] += GetCandleRange(CandleSettingType.BodyLong, window[i]) -
GetCandleRange(CandleSettingType.BodyLong, window[i + _bodyLongAveragePeriod]);
_nearPeriodTotal[i] += GetCandleRange(CandleSettingType.Near, window[i]) -
GetCandleRange(CandleSettingType.Near, window[i + _nearAveragePeriod]);
}
_bodyShortPeriodTotal += GetCandleRange(CandleSettingType.BodyShort, input) -
GetCandleRange(CandleSettingType.BodyShort, window[_bodyShortAveragePeriod]);
_shadowVeryShortPeriodTotal += GetCandleRange(CandleSettingType.ShadowVeryShort, window[1]) -
GetCandleRange(CandleSettingType.ShadowVeryShort, window[_bodyShortAveragePeriod + 1]);
return value;
}
///
/// Resets this indicator to its initial state
///
public override void Reset()
{
_bodyLongPeriodTotal = new decimal[3];
_bodyShortPeriodTotal = 0;
_shadowVeryShortPeriodTotal = 0;
_nearPeriodTotal = new decimal[3];
base.Reset();
}
}
}