/* * QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals. * Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ using QuantConnect.Data.Market; namespace QuantConnect.Indicators.CandlestickPatterns { /// /// Hikkake candlestick pattern /// /// /// Must have: /// - first and second candle: inside bar (2nd has lower high and higher low than 1st) /// - third candle: lower high and lower low than 2nd(higher high and higher low than 2nd) /// The returned value for the hikkake bar is positive(+1) or negative(-1) meaning bullish or bearish hikkake /// Confirmation could come in the next 3 days with: /// - a day that closes higher than the high(lower than the low) of the 2nd candle /// The returned value for the confirmation bar is equal to 1 + the bullish hikkake result or -1 - the bearish hikkake result /// Note: if confirmation and a new hikkake come at the same bar, only the new hikkake is reported(the new hikkake /// overwrites the confirmation of the old hikkake) /// public class Hikkake : CandlestickPattern { private int _patternIndex; private int _patternResult; /// /// Initializes a new instance of the class using the specified name. /// /// The name of this indicator public Hikkake(string name) : base(name, 5 + 1) { } /// /// Initializes a new instance of the class. /// public Hikkake() : this("HIKKAKE") { } /// /// Gets a flag indicating when this indicator is ready and fully initialized /// public override bool IsReady { get { return Samples >= Period; } } /// /// Computes the next value of this indicator from the given state /// /// The window of data held in this indicator /// The input given to the indicator /// A new value for this indicator protected override decimal ComputeNextValue(IReadOnlyWindow window, IBaseDataBar input) { if (!IsReady) { if (Samples >= 3) { // copy here the pattern recognition code below // 1st + 2nd: lower high and higher low if (window[1].High < window[2].High && window[1].Low > window[2].Low && // (bull) 3rd: lower high and lower low ((input.High < window[1].High && input.Low < window[1].Low) || // (bear) 3rd: higher high and higher low (input.High > window[1].High && input.Low > window[1].Low) ) ) { _patternResult = (input.High < window[1].High ? 1 : -1); _patternIndex = (int)Samples - 1; } else // search for confirmation if hikkake was no more than 3 bars ago if (Samples <= _patternIndex + 4 && // close higher than the high of 2nd ((_patternResult > 0 && input.Close > window[(int)Samples - _patternIndex].High) || // close lower than the low of 2nd (_patternResult < 0 && input.Close < window[(int)Samples - _patternIndex].Low) ) ) _patternIndex = 0; } return 0m; } decimal value; // 1st + 2nd: lower high and higher low if (window[1].High < window[2].High && window[1].Low > window[2].Low && // (bull) 3rd: lower high and lower low ((input.High < window[1].High && input.Low < window[1].Low) || // (bear) 3rd: higher high and higher low (input.High > window[1].High && input.Low > window[1].Low) ) ) { _patternResult = (input.High < window[1].High ? 1 : -1); _patternIndex = (int) Samples - 1; value = _patternResult; } else { // search for confirmation if hikkake was no more than 3 bars ago if (Samples <= _patternIndex + 4 && // close higher than the high of 2nd ((_patternResult > 0 && input.Close > window[(int) Samples - _patternIndex].High) || // close lower than the low of 2nd (_patternResult < 0 && input.Close < window[(int) Samples - _patternIndex].Low) ) ) { value = _patternResult + (_patternResult > 0 ? 1 : -1); _patternIndex = 0; } else value = 0; } return value; } /// /// Resets this indicator to its initial state /// public override void Reset() { _patternIndex = 0; _patternResult = 0; base.Reset(); } } }