/* * QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals. * Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ using System; using QuantConnect.Data.Market; namespace QuantConnect.Indicators.CandlestickPatterns { /// /// Advance Block candlestick pattern /// /// /// Must have: /// - three white candlesticks with consecutively higher closes /// - each candle opens within or near the previous white real body /// - first candle: long white with no or very short upper shadow(a short shadow is accepted too for more flexibility) /// - second and third candles, or only third candle, show signs of weakening: progressively smaller white real bodies /// and/or relatively long upper shadows; see below for specific conditions /// The meanings of "long body", "short shadow", "far" and "near" are specified with SetCandleSettings; /// The returned value is negative(-1): advance block is always bearish; /// The user should consider that advance block is significant when it appears in uptrend, while this function /// does not consider it /// public class AdvanceBlock : CandlestickPattern { private readonly int _shadowShortAveragePeriod; private readonly int _shadowLongAveragePeriod; private readonly int _nearAveragePeriod; private readonly int _farAveragePeriod; private readonly int _bodyLongAveragePeriod; private decimal[] _shadowShortPeriodTotal = new decimal[3]; private decimal[] _shadowLongPeriodTotal = new decimal[2]; private decimal[] _nearPeriodTotal = new decimal[3]; private decimal[] _farPeriodTotal = new decimal[3]; private decimal _bodyLongPeriodTotal; /// /// Initializes a new instance of the class using the specified name. /// /// The name of this indicator public AdvanceBlock(string name) : base(name, Math.Max(Math.Max(Math.Max(CandleSettings.Get(CandleSettingType.ShadowLong).AveragePeriod, CandleSettings.Get(CandleSettingType.ShadowShort).AveragePeriod), Math.Max(CandleSettings.Get(CandleSettingType.Far).AveragePeriod, CandleSettings.Get(CandleSettingType.Near).AveragePeriod)), CandleSettings.Get(CandleSettingType.BodyLong).AveragePeriod) + 2 + 1) { _shadowShortAveragePeriod = CandleSettings.Get(CandleSettingType.ShadowShort).AveragePeriod; _shadowLongAveragePeriod = CandleSettings.Get(CandleSettingType.ShadowLong).AveragePeriod; _nearAveragePeriod = CandleSettings.Get(CandleSettingType.Near).AveragePeriod; _farAveragePeriod = CandleSettings.Get(CandleSettingType.Far).AveragePeriod; _bodyLongAveragePeriod = CandleSettings.Get(CandleSettingType.BodyLong).AveragePeriod; } /// /// Initializes a new instance of the class. /// public AdvanceBlock() : this("ADVANCEBLOCK") { } /// /// Gets a flag indicating when this indicator is ready and fully initialized /// public override bool IsReady { get { return Samples >= Period; } } /// /// Computes the next value of this indicator from the given state /// /// The window of data held in this indicator /// The input given to the indicator /// A new value for this indicator protected override decimal ComputeNextValue(IReadOnlyWindow window, IBaseDataBar input) { if (!IsReady) { if (Samples >= Period - _shadowShortAveragePeriod) { _shadowShortPeriodTotal[2] += GetCandleRange(CandleSettingType.ShadowShort, window[2]); _shadowShortPeriodTotal[1] += GetCandleRange(CandleSettingType.ShadowShort, window[1]); _shadowShortPeriodTotal[0] += GetCandleRange(CandleSettingType.ShadowShort, input); } if (Samples >= Period - _shadowLongAveragePeriod) { _shadowLongPeriodTotal[1] += GetCandleRange(CandleSettingType.ShadowLong, window[1]); _shadowLongPeriodTotal[0] += GetCandleRange(CandleSettingType.ShadowLong, input); } if (Samples >= Period - _bodyLongAveragePeriod) { _bodyLongPeriodTotal += GetCandleRange(CandleSettingType.BodyLong, window[2]); } if (Samples >= Period - _nearAveragePeriod) { _nearPeriodTotal[2] += GetCandleRange(CandleSettingType.Near, window[2]); _nearPeriodTotal[1] += GetCandleRange(CandleSettingType.Near, window[1]); } if (Samples >= Period - _farAveragePeriod) { _farPeriodTotal[2] += GetCandleRange(CandleSettingType.Far, window[2]); _farPeriodTotal[1] += GetCandleRange(CandleSettingType.Far, window[1]); } return 0m; } decimal value; if ( // 1st white GetCandleColor(window[2]) == CandleColor.White && // 2nd white GetCandleColor(window[1]) == CandleColor.White && // 3rd white GetCandleColor(input) == CandleColor.White && // consecutive higher closes input.Close > window[1].Close && window[1].Close > window[2].Close && // 2nd opens within/near 1st real body window[1].Open > window[2].Open && window[1].Open <= window[2].Close + GetCandleAverage(CandleSettingType.Near, _nearPeriodTotal[2], window[2]) && // 3rd opens within/near 2nd real body input.Open > window[1].Open && input.Open <= window[1].Close + GetCandleAverage(CandleSettingType.Near, _nearPeriodTotal[1], window[1]) && // 1st: long real body GetRealBody(window[2]) > GetCandleAverage(CandleSettingType.BodyLong, _bodyLongPeriodTotal, window[2]) && // 1st: short upper shadow GetUpperShadow(window[2]) < GetCandleAverage(CandleSettingType.ShadowShort, _shadowShortPeriodTotal[2], window[2]) && ( // ( 2 far smaller than 1 && 3 not longer than 2 ) // advance blocked with the 2nd, 3rd must not carry on the advance ( GetRealBody(window[1]) < GetRealBody(window[2]) - GetCandleAverage(CandleSettingType.Far, _farPeriodTotal[2], window[2]) && GetRealBody(input) < GetRealBody(window[1]) + GetCandleAverage(CandleSettingType.Near, _nearPeriodTotal[1], window[1]) ) || // 3 far smaller than 2 // advance blocked with the 3rd ( GetRealBody(input) < GetRealBody(window[1]) - GetCandleAverage(CandleSettingType.Far, _farPeriodTotal[1], window[1]) ) || // ( 3 smaller than 2 && 2 smaller than 1 && (3 or 2 not short upper shadow) ) // advance blocked with progressively smaller real bodies and some upper shadows ( GetRealBody(input) < GetRealBody(window[1]) && GetRealBody(window[1]) < GetRealBody(window[2]) && ( GetUpperShadow(input) > GetCandleAverage(CandleSettingType.ShadowShort, _shadowShortPeriodTotal[0], input) || GetUpperShadow(window[1]) > GetCandleAverage(CandleSettingType.ShadowShort, _shadowShortPeriodTotal[1], window[1]) ) ) || // ( 3 smaller than 2 && 3 long upper shadow ) // advance blocked with 3rd candle's long upper shadow and smaller body ( GetRealBody(input) < GetRealBody(window[1]) && GetUpperShadow(input) > GetCandleAverage(CandleSettingType.ShadowLong, _shadowLongPeriodTotal[0], input) ) ) ) value = -1m; else value = 0m; // add the current range and subtract the first range: this is done after the pattern recognition // when avgPeriod is not 0, that means "compare with the previous candles" (it excludes the current candle) for (var i = 2; i >= 0; i--) { _shadowShortPeriodTotal[i] += GetCandleRange(CandleSettingType.ShadowShort, window[i]) - GetCandleRange(CandleSettingType.ShadowShort, window[i + _shadowShortAveragePeriod]); } for (var i = 1; i >= 0; i--) { _shadowLongPeriodTotal[i] += GetCandleRange(CandleSettingType.ShadowLong, window[i]) - GetCandleRange(CandleSettingType.ShadowLong, window[i + _shadowLongAveragePeriod]); } for (var i = 2; i >= 1; i--) { _farPeriodTotal[i] += GetCandleRange(CandleSettingType.Far, window[i]) - GetCandleRange(CandleSettingType.Far, window[i + _farAveragePeriod]); _nearPeriodTotal[i] += GetCandleRange(CandleSettingType.Near, window[i]) - GetCandleRange(CandleSettingType.Near, window[i + _nearAveragePeriod]); } _bodyLongPeriodTotal += GetCandleRange(CandleSettingType.BodyLong, window[2]) - GetCandleRange(CandleSettingType.BodyLong, window[2 + _bodyLongAveragePeriod]); return value; } /// /// Resets this indicator to its initial state /// public override void Reset() { _shadowShortPeriodTotal = new decimal[3]; _shadowLongPeriodTotal = new decimal[2]; _nearPeriodTotal = new decimal[3]; _farPeriodTotal = new decimal[3]; _bodyLongPeriodTotal = 0; base.Reset(); } } }