/* * QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals. * Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using System; using QuantConnect.Packets; using System.Collections.Generic; using System.ComponentModel.Composition; namespace QuantConnect.Interfaces { /// /// Provides object storage for data persistence. /// [InheritedExport(typeof(IObjectStore))] public interface IObjectStore : IDisposable, IEnumerable> { /// /// Event raised each time there's an error /// event EventHandler ErrorRaised; /// /// Initializes the object store /// /// The user id /// The project id /// The user token /// The job controls instance void Initialize(int userId, int projectId, string userToken, Controls controls); /// /// Determines whether the store contains data for the specified path /// /// The object path /// True if the key was found bool ContainsKey(string path); /// /// Returns the object data for the specified key /// /// The object key /// A byte array containing the data byte[] ReadBytes(string path); /// /// Saves the object data for the specified path /// /// The object path /// The object data /// True if the save operation was successful bool SaveBytes(string path, byte[] contents); /// /// Deletes the object data for the specified path /// /// The object path /// True if the delete operation was successful bool Delete(string path); /// /// Returns the file path for the specified path /// /// The object path /// The path for the file string GetFilePath(string path); /// /// Returns the file paths present in the object store. This is specially useful not to load the object store into memory /// ICollection Keys { get; } /// /// Will clear the object store state cache. This is useful when the object store is used concurrently by nodes which want to share information /// void Clear(); } }