/*
* QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals.
* Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System.Linq;
using QuantConnect.Data;
using System.Collections.Generic;
using QuantConnect.Data.Fundamental;
using QuantConnect.Data.UniverseSelection;
using QuantConnect.Algorithm.Framework.Selection;
namespace QuantConnect.Algorithm.CSharp
{
///
/// Demonstration of how to define a universe using the fundamental data
///
public class FundamentalUniverseSelectionRegressionAlgorithm : FundamentalRegressionAlgorithm
{
private const int NumberOfSymbolsFundamental = 2;
private SecurityChanges _changes = SecurityChanges.None;
public override void Initialize()
{
UniverseSettings.Resolution = Resolution.Daily;
SetStartDate(2014, 03, 26);
SetEndDate(2014, 04, 07);
AddEquity("SPY");
AddEquity("AAPL");
SetUniverseSelection(new FundamentalUniverseSelectionModelTest());
}
private class FundamentalUniverseSelectionModelTest : FundamentalUniverseSelectionModel
{
public override IEnumerable Select(QCAlgorithm algorithm, IEnumerable fundamental)
{
// select only symbols with fundamental data and sort descending by daily dollar volume
var sortedByDollarVolume = fundamental
.Where(x => x.Price > 1)
.OrderByDescending(x => x.DollarVolume);
// sort descending by P/E ratio
var sortedByPeRatio = sortedByDollarVolume.OrderByDescending(x => x.ValuationRatios.PERatio);
// take the top entries from our sorted collection
var topFine = sortedByPeRatio.Take(NumberOfSymbolsFundamental);
// we need to return only the symbol objects
return topFine.Select(x => x.Symbol);
}
}
public override void OnData(Slice slice)
{
// if we have no changes, do nothing
if (_changes == SecurityChanges.None) return;
// liquidate removed securities
foreach (var security in _changes.RemovedSecurities)
{
if (security.Invested)
{
Liquidate(security.Symbol);
}
}
// we want allocation in each security in our universe
foreach (var security in _changes.AddedSecurities)
{
SetHoldings(security.Symbol, 0.02m);
}
_changes = SecurityChanges.None;
}
// this event fires whenever we have changes to our universe
public override void OnSecuritiesChanged(SecurityChanges changes)
{
_changes = changes;
}
///
/// Data Points count of the algorithm history
///
public override int AlgorithmHistoryDataPoints => 0;
///
/// Final status of the algorithm
///
public AlgorithmStatus AlgorithmStatus => AlgorithmStatus.Completed;
}
}