/* * QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals. * Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using System.Linq; using QuantConnect.Data; using System.Collections.Generic; using QuantConnect.Data.Fundamental; using QuantConnect.Data.UniverseSelection; using QuantConnect.Algorithm.Framework.Selection; namespace QuantConnect.Algorithm.CSharp { /// /// Demonstration of how to define a universe using the fundamental data /// public class FundamentalUniverseSelectionRegressionAlgorithm : FundamentalRegressionAlgorithm { private const int NumberOfSymbolsFundamental = 2; private SecurityChanges _changes = SecurityChanges.None; public override void Initialize() { UniverseSettings.Resolution = Resolution.Daily; SetStartDate(2014, 03, 26); SetEndDate(2014, 04, 07); AddEquity("SPY"); AddEquity("AAPL"); SetUniverseSelection(new FundamentalUniverseSelectionModelTest()); } private class FundamentalUniverseSelectionModelTest : FundamentalUniverseSelectionModel { public override IEnumerable Select(QCAlgorithm algorithm, IEnumerable fundamental) { // select only symbols with fundamental data and sort descending by daily dollar volume var sortedByDollarVolume = fundamental .Where(x => x.Price > 1) .OrderByDescending(x => x.DollarVolume); // sort descending by P/E ratio var sortedByPeRatio = sortedByDollarVolume.OrderByDescending(x => x.ValuationRatios.PERatio); // take the top entries from our sorted collection var topFine = sortedByPeRatio.Take(NumberOfSymbolsFundamental); // we need to return only the symbol objects return topFine.Select(x => x.Symbol); } } public override void OnData(Slice slice) { // if we have no changes, do nothing if (_changes == SecurityChanges.None) return; // liquidate removed securities foreach (var security in _changes.RemovedSecurities) { if (security.Invested) { Liquidate(security.Symbol); } } // we want allocation in each security in our universe foreach (var security in _changes.AddedSecurities) { SetHoldings(security.Symbol, 0.02m); } _changes = SecurityChanges.None; } // this event fires whenever we have changes to our universe public override void OnSecuritiesChanged(SecurityChanges changes) { _changes = changes; } /// /// Data Points count of the algorithm history /// public override int AlgorithmHistoryDataPoints => 0; /// /// Final status of the algorithm /// public AlgorithmStatus AlgorithmStatus => AlgorithmStatus.Completed; } }